A LOT of the damage in this zone is trauma based, as such this can be a much harder zone to heal than even some of the T2 and T3 zones!.. when the instances were re-balanced in December, Bilgewater Falls was skipped for some reason. As of 28.01.2015 the un-curable detriments in this zone often hit harder and sometimes twice as fast as comparable detriments in T2 and T3 zones (Whirling Daggers and Boatman’s Grasp being the main offenders). This zone will be an exercise in frustration if group members haven’t upgraded from ToV mitigation gear to AoM mitigation gear (cloth, leather and chain armor in AoM offers almost twice the protection)
This zone was nerfed/brought in-line on 03.03.2015, I haven’t had a chance to play in recent weeks to confirm the changes. Will do when I get an opportunity but I suspect this zone will be a lot easier now.
The vast majority of mobs in this zone are Swashbucklers and they all love to cast “Dashing Swathe” which applies “Knockdown” – this is a really irritating ability that results in a small knockback/stagger whenever you’re hit, this will sometimes happen two or three times in a row and it’s easy to get knocked off ledges etc.
After Lady Bipsie has died, a ‘Coiled rope’ is lowered from the bridge at the top of the zone, you can click on this to get to the ‘top’ of the zone quickly rather than having to run up the ramps (if you’re unlucky enough to wipe on any name after Bipsie). You can click on this rope from anywhere as long as you’re close enough to it.
He begins the encounter by casting “Dashing Swathe” which results in a mini knock-back so pull him back to the corridor. Create a macro for ‘/target a barnacle’. He picks one person out and throws ‘a barnacle’ at them, this roots them and causes disease/nox damage to nearby group members, as soon as he emotes about throwing something, spam your macro and kill the barnacle immediately – if you don’t, you’re likely going to die unless you have 2 healers. Decent AoE DPS groups will likely find that the barnacle dies in just a few seconds so they will likely stay on the name. Following trigger will alert you if he’s thrown a barnacle..
<Trigger R="\\aNPC -?\d+ [^:]+:Barnacle Bitterman\\/a throws something\.\.\." SD="Kill Barnacle" ST="3" CR="T" C="Brokenskull Bay: Bilgewater Falls [Heroic]" T="F" TN="" Ta="F" />
Navigator Derron Cutthroat:
Hits healers with an arcane stifle every 30 seconds called “Cut Throat” which cannot be blocked and seems to hit no matter what your distance. If your healer doesn’t have an anti-stifle rune it will need to be mage cured instead. If you don’t have a mage, Warden’s casting “Tranquillity” on themselves beforehand will cure it, Defilers “Voice of Ancestors” will break it too but the re-use isn’t high enough to do it every time. The Fury given “Salve” ability will work (if you give the player the heads up). Shadowknights can use “Zealous Smite” or “Chaos Blade” to cure the stifle too etc. Plenty of options!
Clear the surrounding area including the rats on the nearby platform. Pull Bipsie up to the main platform near where the rats were. She has a small knock back and ports away roughly every 25% (she can port to where you’ve pulled, where she started and further up the ramp) and summons two adds. When she ports she’ll start the long casting “Long Distance Relations”, the further you are away from her the more damage you take, you can either AoE block this or move to where she’s ported to. After she’s finished casting it, it’s worth pulling her back to the ‘middle’ ramp so you’re always within easy running distance of the next port.
Smooth-Talkin Duncan Togglecog:
Every 25% will begin spinning, if he hits you while spinning it will knock-back and spawn “a bladestorm”. Burn the adds and burn him once he stops spinning.
Captain Berlon Bilgewater:
Upon pull the group will get the un-curable magic “Boatman’s Grasp” detriment, this inflicts magic damage every 2 seconds, with no adds up at 140k resists it will be doing between 200-300k every 2 seconds. This is (in my opinion) broken.. it can be solo healed but you’ll be doing between 650k and 700k HPS
Has a buff on him called “Bilgewater Rising”, “Bilgewater can empower the Captain to great acts of strengths!” – he will periodically emote “Rise from the depths and serve yer capt’n!” and then summon a “skeletal crew member”, this buff increments for every “skeletal crew member” he has up at the time. With just 1 or 2 adds up his slash autoattack will start hitting for 1m and it seems to also affect how hard “Boatman’s Grasp” hits. If they’re not dying to AoE you’ll need to direct target them. Tank needs to make sure they keep aggro as the adds also hit hard (were hitting a fully 4 green gemmed scout for 600k autoattacks)
You can use the following ACT trigger for an extra audible warning of an incoming add if it’s any help..
<Trigger R="\\aNPC -?\d+ [^:]+:Captain Berlon Bilgewater\\/a says, "Rise from the depths and serve yer capt'n!"" SD="Add incoming" ST="3" CR="T" C="Brokenskull Bay: Bilgewater Falls [Heroic]" T="F" TN="" Ta="F" />
Casts “Bilge Wave” which is a frontal interrupt/knock back. Tank on one wall with the rest of the group on the opposite wall.. he will normally emote before doing this. When he starts casting, the tank can move behind the name to avoid this if necessary. The following ACT triggers may help..
<Trigger R="\\aNPC -?\d+ [^:]+:Captain Berlon Bilgewater\\/a says, "The deep, dark seas are singin' yer name, matey!"" SD="Frontal incoming" ST="3" CR="T" C="Brokenskull Bay: Bilgewater Falls [Heroic]" T="F" TN="" Ta="F" />
<Trigger R="\\aNPC -?\d+ [^:]+:Captain Berlon Bilgewater\\/a says, "Ye be drownin' in ye own tears!"" SD="Frontal incoming" ST="3" CR="T" C="Brokenskull Bay: Bilgewater Falls [Heroic]" T="F" TN="" Ta="F" />
Will periodically curse someone with “To the Depths!” – inflicts 3.0 of max health in crushing damage every 2.2 seconds and an additional 0.2% of max health crushing damage every tick. This can be cured. he will also curse EVERYONE in the group with this when he has 10% HP left.
This fight is essentially make sure everyone is behind the name, burn the add as it pops (if it isn’t dying to AoE DPS) and keep heavy heals up.. if the tank is dying to the frontal he should move behind the name when necessary.
If you’re feeling particularly suicidal, you can earn the “Jump the Shark” achievement by jumping from the top of the waterfall onto a Dreadtooth shark. “/target a dreadtooth” from the top of the waterfall will make it easier to see what to aim for. You may have to wait as it slowly roams back and forth.